To attend the workshops of your choice, you can register every workshop day from 8:00am to 9:00am, at the UXLx venue reception desk. You’ll get tokens for the workshops you selected. Tokens are limited to each room’s capacity.
Tuesday 23 May
8:00Check-in & Workshop Registration
9:00Morning WorkshopsCoffee break @ 10:30 (30min)
10:30 (30min)
|
Richard Banfield |
Design Sprints - Part I
Aud. II
Richard BanfieldAud. II
Learn how to guide your team or client through a rigorous, and time-boxed cycle that validates product and user experience concepts. You’ll walk away knowing how to incorporate user insights into complex design and UX decisions. Discover how to reduce risk and depoliticize your design thinking processes with this framework. Apply this framework to any cycle that involves design and UX decision making and prototyping. |
|
Jina Anne |
Design Systems - Part I
Aud. III
Jina AnneAud. III
Design systems bring together style guides, patterns, UI libraries, CSS frameworks, and brand to help design teams build clear, efficient, consistent, and beautiful products. But, where does a design team or a solo designer begin? |
12:30Lunch Venue's Restaurant
14:00Afternoon WorkshopsCoffee break @ 15:30 (30min)
15:30 (30min)
|
Richard Banfield |
Design Sprints - Part II
Aud. II
Richard BanfieldAud. II
Learn how to guide your team or client through a rigorous, and time-boxed cycle that validates product and user experience concepts. You’ll walk away knowing how to incorporate user insights into complex design and UX decisions. Discover how to reduce risk and depoliticize your design thinking processes with this framework. Apply this framework to any cycle that involves design and UX decision making and prototyping. |
|
Jina Anne |
Design Systems - Part II
Aud. III
Jina AnneAud. III
Design systems bring together style guides, patterns, UI libraries, CSS frameworks, and brand to help design teams build clear, efficient, consistent, and beautiful products. But, where does a design team or a solo designer begin? |
17:30End of Sessions
18:00 Welcome Party @ Microsoft Portugal
Wednesday 24 May
8:00Check-in & Workshop Registration
9:00Morning WorkshopsCoffee break @ 10:30 (30min)
10:30 (30min)
|
Sarah Doody |
Rapid Research
Aud II
Sarah DoodyAud II
The workshop will consist of a brief overview of why research matters so that you have excellent talking points to take back to team mates and colleagues who don’t buy into research. Then, we’ll take a deep dive into the research process as well as practice doing research on each other based on a mock project that you’ll learn about in the workshop. |
|
Jim Kalbach |
UX Strategy Blueprint
Aud. III
Jim KalbachAud. III
This workshop provides a solid background for understanding, building and communicating an effective UX Strategy. Through many examples, hands-on activities, and references to relevant literature, you’ll learn about this emerging field that is critical to the future of UX. |
|
Cheryl Platz |
Cheryl PlatzRoom 1
Designing for voice interaction can be an intimidating concept for a generation of designers trained primarily in visual principles and patterns. But there’s a greater need for voice designers than there are folks experienced in voice design. Join us and see how the skills you already have can translate to this evolving design specialty. In this workshop, you’ll learn the basics of voice design and apply those skills to begin the design of your own voice app. |
|
Lauren Lucchese |
Content-first UX Design
Room 2
Lauren LuccheseRoom 2
This workshop will introduce us to content-first design, and how to architect information for understandability. You’ll learn how to create content prototypes, run content tests, and design experiences that feel like personalized conversations. |
|
Scott Sullivan |
Designing for Wearables
Room 5
Scott SullivanAud. III
The workshop consists of a brief overview of what's currently possible with wearable devices, followed by an outcome-based service design project prompted by real-world opportunities. For our service design project, we'll go through simple paper prototyping, data analysis (provided data), verifying that our service provides value, and then the hard part, explaining the value of the new technology. |
12:30Lunch Venue's Restaurant
14:00Afternoon WorkshopsCoffee break @ 15:30 (30min)
15:30 (30min)
|
Anna Dahlström |
Storytelling in Design
Aud. II
Anna DahlströmAud. II
To every great story there's a bit of magic involved and so there is to experiences that just work and deliver the right content, interactions and notifications at the right time, on the right device, and in the right way. |
|
Molly Lafferty |
Designing for Television
Aud. III
Molly LaffertyAud. III
Through a combination of discussion, sketching and hands-on demos, you’ll gain an understanding of the opportunities and limitations of designing experiences for TVs. From working with grids and directional inputs to considering information density and UI motion, you’ll walk away well-equipped to tackle the design of any interactive, large screen experience. |
|
Alberta Soranzo |
Design Leadership
Room 1
Design LeadershipRoom 1
In this workshop, we’ll take a look at how to assess the skills of our colleagues (as well as our own) to best shape, inspire and lead a design team that works together (and stays together). |
|
Sarah Horton David Sloan |
Sarah Horton and David SloanRoom 2
In this workshop you will learn how to use principles of inclusive user research and accessible user experience to focus product design on creating humane products. |
|
Dan Klyn |
Workshop on Wheels
Room 5
Dan KlynRoom 5
This workshop-on-wheels (and on foot) will be led by Dan Klyn, an information architect whose focus in teaching and in practice has been to apply lessons from close study of architecture in the built environment to the architecture and design of places made of information. |
17:30End of Sessions
20:00Dinner
Thursday 25 May
8:00Check-in
9:00 |
|
Jody Medich |
Jody Medich
Have you ever dreamed of being a superhero and having superpowers? When Jody was a kid, she wanted the Jedi mind trick. And then to be like Jean Grey from the X-men. Where she would spend hours upon hours just focusing on objects, trying to move them with her mind. With many of the newest technologies just like VR we’re able to do that. In her talk Jody shares mind blowing insights of what the future holds for us. What is your superpower? |
9:45 |
|
Dan Klyn |
Dan Klyn
The Danish physicist Nils Bohr is reported to have said that while the opposite of a fact is plainly falsehood, the opposite of one profound truth may very well be another profound truth. In this talk, based on research he conducted in Japan, England and the United States, Dan Klyn will make the case – based in the work of Christopher Alexander – for an opposite truth: wherein the human self of the maker provides the primary basis for all deciding in the process of making. |
10:20Coffee break (30min)
10:20 (30min)
10:50 |
|
Jim Kalbach |
Jim Kalbach
In this presentation, I will highlight concrete ways to apply the jobs to be done in your work. This will not only help you design better solutions, but also enable you to contribute to broader strategic conversations. |
11:25 |
|
Katy Mogal Michael Winnick |
Katy Mogal & Michael Winnick
As designers, we optimize for the happy path. The applicant gets the job. The girl gets the boy. The service works flawlessly. But of course in many product experiences, the typical path is not necessarily a happy one: bad things happen. We are left-swiped. We fail to get off the couch. We send cover letters and applications into the silent void. These moments can leave us with unhappy users who may choose not to stick around for more frustration and rejection. |
12:00 |
|
Tom Greever |
Tom Greever
In this session, you’ll learn practical tips for talking about your designs to executives, managers, developers, and other designers with the goal of winning them over and creating the best user experience. |
12:30Lunch Venue's Restaurant
14:00 |
|
Richard Banfield |
Richard Banfield
Experience designers, product makers and marketers could be blamed for being master manipulators. After all, the digital products they create are so much part of our lives they often end up going to bed with us at night and are the first things we wake up with. In this talk, we'll explore how your biology predicts which products will be successful at engaging us and why we should avoid the dark arts of making our work addictive. By the end of the talk you'll know how and why your physiology interacts with digital products and what how you can use this in positive ways to improve your UX and design work. |
14:35 |
|
Sarah Doody |
Sarah Doody
Anticipation and automation are becoming critical components of creating a great user experience. When used correctly they can help people find what they’re looking for and accomplish tasks with ease. However, there are draw backs to anticipation and automation — draw backs that impact not only how people gauge your product experience, but also, the quality of their lives and those around them. |
15:10 |
|
Jeff Patton |
Jeff Patton
“Thud” is the sound a bowling ball makes when dropped onto damp earth. But it’s also the sound that most of our software makes when it hits the market. We’re great at celebrating our wild successes, and finding people to blame for catastrophic failures. This talk is about how we spend most of our work trying to figure out which we have on our hands: a success or a failure. Jeff will share stories of how we use discovery work to identify when we’ve got a “thud” on our hands. And, how the hardest thing to do is recognize and let go of our thuds. |
15:45Coffee break (30min)
15:45 (30min)
16:15 |
|
Erik Dahl |
Erik Dahl
Design is increasingly gaining influence in the companies we work in and the world at large, which means our actions as designers have an increasing influence on shaping the world around us. All of our individual choices, collectively form our manufactured world. Do you know where the choices you are making are leading, not just on the scale of your project, but on a larger scale? Are you making choices that matter or choices that lead to desirable outcomes? Are you designing mindfully for our larger collective futures or are you just “checking a box” or blindly chasing the latest design craze or “silver bullet” process? The success of good design isn’t new and relies on a core set of first principles that if followed lead to better outcomes, but it is up to all of us to make it happen. Join Erik as he discusses these first principles of good design as we collectively shape our future. |
16:50 |
|
Brenda Laurel |
Brenda Laurel
This talk will begin with a review historical highlights of “end of the world” moments and how humanity has addressed them. Then we will turn our attention to today’s “end of the world” problems and explore strategies for designing interventions. |
18:00 |
|
Happy Hour
Happy Hour
|
18:00Happy Hour sponsored by
20:00Dinner
Friday 26 May
8:00Workshop Registration
9:00Morning WorkshopsCoffee break @ 10:30 (30min)
10:30 (30min)
|
Jeff Patton |
User Story Mapping
Aud II
Jeff PattonAud II
In this workshop you’ll learn how to build maps to understand how users work today and to identify opportunities for improvement. You’ll learn how to build maps to describe feature ideas and explore strategies for incremental release, and iterative and incremental development. You’ll learn more about an Agile product design and development lifecycle and where story mapping fits into it. |
|
Jody Medich |
New Forms of Interaction
Aud. III
Jody MedichAud. III
In this workshop, we’ll discuss how exponential technologies like Augmented Reality, Robotics, IoT, and Wearables will dramatically change the future of Human Machine Interfaces. Then we’ll experiment with physical methods to prototype these new interaction models. |
|
Katy Mogal Michael Winnick |
Digital Ethnography
Room 1
Katy MogalRoom 1
In this workshop, we will introduce the concept of moments-based research. Based on analog digital diaries of the past, it will help us capture critical instances of interaction with our products and services that make or break the experiences we deliver. |
|
Lauren Lucchese |
Content-first UX Design
Room 2
Lauren LuccheseRoom 2
This workshop will introduce us to content-first design, and how to architect information for understandability. You’ll learn how to create content prototypes, run content tests, and design experiences that feel like personalized conversations. |
|
Scott Sullivan |
Designing for Wearables
Room 5
Scott SullivanRoom 5
The workshop consists of a brief overview of what's currently possible with wearable devices, followed by an outcome-based service design project prompted by real-world opportunities. For our service design project, we'll go through simple paper prototyping, data analysis (provided data), verifying that our service provides value, and then the hard part, explaining the value of the new technology. |
12:30Lunch Venue's Restaurant
14:00Afternoon WorkshopsCoffee break @ 15:30 (30min)
15:30 (30min)
|
Tom Greever |
Tom GreeverAud II
This practical and fun workshop focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design websites, apps or other products, you'll learn how to win over anyone who has influence over the project--with the goal of creating the best experience for the end user. Using techniques from improvisational theatre, we’ll laugh our way through the process of explaining design to the people around us. |
|
Erik Dahl |
Laban Movement
Aud. III
Erik DahlAud. III
This workshop is centered around Laban Movement Analysis, a framework that both describes physical movement of the human body and explores our emotional relationship with that movement. |
|
Alberta Soranzo |
Design Leadership
Room 1
Design LeadershipRoom 1
In this workshop, we’ll take a look at how to assess the skills of our colleagues (as well as our own) to best shape, inspire and lead a design team that works together (and stays together). |
|
Sarah Horton David Sloan |
Sarah Horton and David SloanRoom 2
In this workshop you will learn how to use principles of inclusive user research and accessible user experience to focus product design on creating humane products. |
|
Leah Rader |
Participatory Exercises
Room 5
Leah RaderRoom 5
Participant exercises empower people to explore, describe and interpret their own behavior and thoughts. These exercises create a vital bridge between design researchers and participants—extending the value of conversation and observation. This workshop will familiarize you with many types of participant exercises so you can incorporate them in your next round of research. |
17:30End of Sessions
19:00After Party
21:00Dinner
Parties
Welcome Party: Microsoft Portugal
Have a drink with the speakers and mingle with other attendees from all over the globe at this exclusive event. Starts at 18:00 at the Microsoft Portugal building (straight south from the Oceanarium).
Rua Sinais de Fogo
After Party: Sunset Boat Cruise
Share a drink with fellow attendees aboard a classic two-story Cacilheiro (Lisbon's passenger boats). Relax in the comfy sofas inside or have a drink outside while you enjoy Lisbon in the sunset.
Parque das Nações Marina
Side Activities
We have several discounts available to associations and groups. Discounts are not cumulative, not applicable to Super Early Bird prices and cannot be applied on closed sales.
Dinners
Every day you will be able to join us for dinner and get to know our speakers and other attendees. Or you can choose to join other impromptu groups into one of the several bars and restaurants nearby that overlook the beautiful river Tagus.
Sponsor’s Expo
Also located in the Main Hall, some of our Sponsors will showcase their products in their stands.